
Game Description
A Merchant’s Promise Places the player in the stylized Middle Ages, concentrated on commerce and transportation through direct physical handling of objects. The path begins with the role of a worthless merchant, who is instructed to manually move goods using a system based on physics. There is no usual inventory here; Each object needs to be raised, carried and placed, which creates a constant risk of dropping or even throwing a luggage. Promotion includes increasing the status of a merchant, which directly affects communication and potential profit in the Title economy.
In A Merchant’s Promise, achieving success requires careful handling of goods and overcoming the difficulties of the world. The position of the merchant determines its ability to effectively agree on prices for maximum benefit from each transaction. For looking for more risk, there is an option of constant death that significantly increases the rates. In addition, gamers are faced with environmental factors such as a weather, a probable loss of things during transportation and basic needs: hunger, thirst, health, endurance.
The project encourages independent immersion in its setting, deliberately reducing the interface elements and obvious tips. Coming goals or specific instructions do not direct the actions of the gamer. Instead, the understanding of the setting and finding the development paths completely depend on the initiative of a person through research, communication with the characters, reading texts and direct interaction with objects. This approach forms a game gameplay, focused on discoveries and training through experience. This game requires attention to details.
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