
Game Description
AGRONOM sends players to 22nd century Mars to build a working estate. You arrive on a specific piece of Martian land with a specific task. This mission involves creating a living space designed to fulfill the wishes of Grandfather Makar and dedicated to the memory of his late wife Sofia. The idea extends beyond the simple construction of buildings, seeking to recreate the atmosphere symbolized by pancakes with plum jam, pickled cucumbers and home-made moonshine.
Objectives in AGRONOM stem from the demands of the corporation and the personal aspirations of the character. AgroNova, the structure that allocated the plot, sets strict standards for harvesting and food production. The situation is aggravated by the ambitions of the corporation itself and long-standing disagreements with the Makar family. Achieving planned indicators becomes a key point in the gameplay, which can interfere with the main mission - arranging a place for Grandfather Makar to retire peacefully.
To achieve success, it is necessary to use specialized robotic assistants on the Martian surface. These mechanisms are powered by AgroNova’s AI, each with its own unique abilities required to operate. The Assistant provides general support, the Forklift is responsible for moving goods. The Builder is responsible for the construction, combining traditional architectural solutions with modern technologies. The worker transforms resources into the necessary components and finished food products; this game offers comprehensive resource management.
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