
Game Description
Alice Mesmerizing Episodes of Neurosis (Amen) sends a gamer for the psychological horizon of events - a point of no return. The main character, Alice, is experiencing the decay of her own personality, presented as a necessary but painful process. This journey looks like an escape from the abyss, immersion in a deeply personal and abstract inner world. The key goal is to lead the girl through the anxious environment, help her cross the symbolic path and find the key personifying liberation.
Promotion at Alice Mesmerizing Episodes of Neurosis (Amen) depends on the ability to find objects hidden in locations. The gameplay is built on the mechanics of searching for hidden objects that requires carefully inspecting static scenes in search of the necessary things for further passage. Such a Point-And-Click interaction directly helps Alice overcome trials. Each successful find contributes to the destruction of the symbolic constructions of its neurosis, gradually moving forward an abstract plot and opening the next segment of its route.
The plot base is borrined by motives from the works of Lewis Carroll, rethinking familiar elements for the study of mental states. Heroes from the country of miracles, such as the Red Queen, a crazy hatchman, a white rabbit and a caterpillar, appear symbolic figures in Alice’s mind. These meetings are not a direct retelling of the original stories, but reflect the various facets of its internal conflict. Contacts with surrealistic inhabitants become the key to understanding and overcoming the difficulties in the world of this game, acting as a manifestation of its subconscious.