
Game Description
AS We Descend combines Roguelike debiting with strategic gameplay. Gamers command forces in card battles against enemies in the post -apocalyptic city. The fate of mankind is determined by the tactical decisions made on the battlefield and in the political structure of the city. The project includes the creation and development of detachments using the found technologies. Each group has a special set of cards that can be expanded and modified.
The correct placement of military units in AS We Descend ensures success in battles. The combat zone requires the movement of your troops between the protection and support zones to reflect attacks and organize defense against giant enemies. The city is the last base of mankind. Communication with residents and overcoming policies ensure the supply and formation of alliances. A limited supply of time and supplies requires thoughtful use for the future.
Flapses in devastated external zones represent many difficulties, demanding the extraction of values for development, while gamers move through 3 biomes to the central nucleus. Development, even through failures, brings knowledge and means for deep immersion. Speaking for one of the 3 key fractions of the metropolis, the main character affects his fate in the post -apocalyptic era. The detection of secret information and understanding of political movements form the main goals. This project is the first and last line of defense of the walls of the city, holding the line before impending dangers.
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