
Game Description
The protagonist ** Bittersweet Birthday ** wakes up in an unknown place without memories and representing how it turned out to be here. He begins to ask standard questions how he found himself here and what to do next. However, a strange voice appears in silence, saying: “Hello, buddy.” The passage is tied to listen to the voice, as this is the only salvation.
The central character is persecuted by unstable people, constantly threatening him with reprisals or injuries. The player can fight enemies, and each battle is a unique clash with its own characteristics. Opponents have different skills, characteristics and special talents. The ward studies opponents, identifies their strengths and weaknesses, and then uses information. Achieving victory in contractions, Gamer earns in the in -game currency and useful equipment.
Moving around the districts, the user will meet with civilians mired in everyday worries. Communicating with the inhabitants, you can learn more about peace and history. The plot is moving through controlled cute characters. The villages have interconnected quests and plot lines. The ability to read the opponent will lead to victory. Sometimes mini-games will come across in the way, like darts, competition or fist fights. The project supports controllers and gamepads.
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