
Game Description
The disclosure of the secrets of Carnival is the goal of journalist James Meinard. He arrives in Venice to illuminate the apparent ordinary story about a new automobile bridge, but soon begins to investigate the wrong side of the city. His work reveals the supernatural essence associated with local customs and the concept of Venetian pride. The plot unfolds against the backdrop of European political upheavals, pushing ancient traditions with modern authorities during public changes.
Gameplay in Carnival is built on a study of locations in Point-And-Click format and extensive conversations. It is necessary to move to various Venetian places, interacting with non -game characters. The development of relations through dialogs is a key mechanics, because the choice made during these meetings directly affects the development of events. Such a solution system directs the story to one of several available finals. Meynard’s personal struggle with narcolence also affects the impressions of the game, affecting his memory and perception of reality.
The narrative combines Folk-Corror with psychological and political elements for one player. As the investigation is deepened, the line between the internal state of the protagonist and external supernatural phenomena becomes blurry. The central conflict contains Lovecraft motifs, suggesting the inextricable connection of the ancient power with the identity of the city and its most famous festival. Ultimately, the project is a clash of the past and future, exploring the foundations of traditions during intensive social changes.
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