
Game Description
Craggenrock puts a player in the role of Arlo, a blacksmith returning to the island of Khalin. In the restored settlement, Pareho Arlo opens the workshop to create equipment with adventurers and local residents. The task is to earn reputation and condition at the work of the forge. It is necessary to control the shop, make objects and participate in the local economy. This lesson forms the basis of a gameplay concentrated on management and production as part of this simulation.
The CRAGGENROCK crafting system requires the use of numerous materials and recipes for selected workplaces. The mechanic depending on the timely actions during forging determines the final characteristics of the equipment. You can also use catalysts to enhance the properties of created things. Ultimately, the choice made affects the receipt of a special recipe. This unique object created by your actions is named after the game itself and reflects the selected path.
Management goes beyond simple manufacturing and includes filling the shop with goods, as well as the installation of prices based on their attributes. It is necessary to purchase components, such as wood and gastric acid, from other merchants to maintain the assortment. Pumping skills of crafting and sales opens talents that form the game style. Adventure seekers offer tasks for additional income, allowing you to bargain for the best conditions before the expiration of the deadline. Donations to the city contribute to the restoration of Pareho and allow you to expand the workshop, involving you in the development of the community.
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