Game Description
A stunning rogue-like platformer with metroidvania elements - Dead Cells - features a real fight between the hero and constantly changing levels on the territory of the castle. Our hero is a creature who is trying to get out of the castle’s maze. He will try over and over again to cope with constantly generated opponents. But in random places on the map you will find many weapons with random characteristics. The character is upgraded with each new death. You will have about 100 abilities and unique characteristics to help you cope with a series of changing monsters.
The protagonist’s weapons will constantly change, as will his appearance - he takes on the appearance of killed enemies. For example, you will be able to carry two weapons with you - a blade and a turret. And replace the auxiliary items with throwing knives and grenades. Each enemy drops cells. At the end of the level, you upgrade your skills to these “cells”. They seem insignificant, however, they greatly help during the game. One of them is the ability to drink a health potion more often. Second, for example, your poisoned blade will deal more damage by 3% of the poison.
As the developers say, most monsters can be simply avoided, and the really difficult battles are bosses, which are made according to the system from Dark Souls: the larger the boss, the more powerful its blow. Although you will still die from one blow. Constant improvements to weapons and character, leveling up abilities that carry over from level to level: this is what metroidvania is all about. Gradually, the explored locations will take on a familiar appearance - this means that the world is no longer randomly generated, and you are approaching the end of the stage.
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