
Game Description
Dr. Gloom’s Lab puts a player in the future of Jackson Blair, a character who goes to a secluded research center. The plot originates at the entrance, offering a first -person gameplay in which the study becomes a key element of promotion. Gamers have to find and distribute limited reserves for survival, moving through the internal spaces of the structure. The central goal is the consistent clarification of events inside the complex and a collision with the direct consequences of its previous operations.
The environment inside Dr. Gloom’s Lab creates difficulties with orientation and stores evidence for a developing story. The corridors and rooms of the object are inhabited by mutating organisms, actively pursuing the player and forcing to enter into direct combat clashes. Using the mechanics of the shooter in the first person, it is necessary to fight with these creatures to ensure passage through various sections. Each next location provides more information about the experiments conducted there, deepening the main riddle by studying and monitoring the situation.
This project combines episodes with a rich narrative, offering a certain narrative for passing. Elements of the psychological horror are built into the gaming process, based on the documented history of the institution and the biological nature of opponents. The path of Jackson Blair is a solitary campaign built in solving secrets through battles and collecting objects. The passage ends when Gamer completely explores the entire scientific center and brings together the truth about its purpose.
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