
Game Description
Everstrife combines a battle with a look from the top and strategy for building a deck, placing players in locations filled with shells. Development depends on the system of skills based on Roguelike maps and elements. The central place in the gameplay is occupied by a synthesis mechanic that allows you to combine basic abilities. With 30 fundamental spells, gamers can generate more than 2000 of their options, so that each race offers new tactical solutions.
6 heroes are available to choose from Everstrife, each with their own set of skills. Further customization is provided by 50 relics interacting with the skills of characters and a spell system. The interaction of these components in this game allows you to form thousands of potential builds for opposition confrontation. The resulting configurations are tested on 7 different cards, inhabited by the Hordes of enemies and ending clashes with bosses.
The gameplay is built in such a way as to contribute to the progress of the character in the framework of one passage. This makes it possible to constantly improve the selected build to match the increasing complexity of enemy waves. Mechanics of witchcraft and maps are designed for experiments and serve as the basis for the formation of new combinations of abilities. Each session sets constantly changing tasks due to the synthesis of spells and the procedural character of the Roguelike firewall.
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