
Game Description
EVERY DAY WE FIGHT places a group of resistance fighters in a temporary anomaly during an alien invasion. The world and its population were frozen in one moment, and a small detachment remains active, falling into a cycle, where death is not the end. Each time the team dies, time is unwinded back, but the acquired skills and knowledge are preserved with every new round. Players have to lead these people in urban locations in real time, turning into a step -by -step regime for tactical skirmishes with aliens forces.
The main gameplay in the EVERY DAY WE FIGHT is to carry out tasks for the sabotage of enemy operations, such as disconnecting resource collectors or eliminating the troops of the invaders. Through these repeated contractions, ordinary civilians become experienced fighters. Equipment and weapons found in one temporary round become available in the following, fundamentally changing tactical opportunities for future visits.
The key goal is to eliminate specific leaders of rifers, since each defeated enemy of such a rank promotes a frozen temporary line and brings the completion of the conflict. The combat system of this game requires full control over each shot, where you have to aim through the sight to defeat vulnerable zones. The ballistics takes into account the angles of shooting and obstacles when the goals are trying to find shelter, which excludes the mechanics of random hits. The characters can also perform reflex actions outside their turn to interrupt the maneuvers of the enemy or promote the allies in eliminating enemies.
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