
Game Description
Fearbonding represents Hinata, a demon for whom fear has a tangible quality, like sweet, viscous honey. The lack of genuine horror makes his meeting with the Kosuke, a personality with obvious instability, determining the moment. This meeting encourages Hinata, focusing his demonic existence on the goal: to subordinate this person and cultivate his fear. He seeks to make Kosuke with his new instrument for the extraction of this resource so necessary for food.
In Fearborbonding, players lead Hinata in his desire to collect fear with a roe, a man showing possessive and unstable inclinations. This task requires cautious maneuvers and secrecy in order to keep the demonic nature of Hinata secretly. History promotion includes the Office of interactions and attempts to get closer to Kosuke, whose insane state is a constant serious danger.
The plot branches, leading to one of 5 different endings, many of which contain frank bloody outcomes. The main interaction in the game explores an alarming connection, the relationship, it would seem, arose from adverse circumstances. This dynamics reflects topics from a specific horror-manga, concentrating on the stories of love between boys with gloomy, possessive elements. Important player elections affect the success of Hinata or his potential absorption by a person that he seeks to control, finally determining his fate.
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