
Game Description
Fill up the Hole puts the player in the role of the overseer of the anti -utopian settlement, built around the only economic activity: transformation of waste into profit. The population of the peons independently collects garbage for discharge into the central pit - this process generates resources for growth. The main task is to build and expand the village, as well as strategic placement of structures to increase the volume of garbage production and its subsequent disposal.
As the operation is scaled, the village itself develops, opening new functions and visual changes that reflect its growing productivity. The ultimate goal is to create an automated waste management system to extract financial benefits. In -depth management in Fill up the Hole requires a gamer of interaction with several progression systems to optimize its activities. The project has 10 unique types of buildings, and their location and priority of construction directly affect the effectiveness of resource generation.
The tree of skills offers a network of upgrades, allowing you to strengthen the performance of buildings and improve the ability of the peons. Through this mechanics, you can access new research, open special talents and endow labor with new skills, additionally expanding strategic capabilities. You can also devote time to removing stones from the landscape - a manual process that clears the Earth for further expansion of the territory. The game cycle encourages experiments with various strategies and has a logical conclusion.
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