
Game Description
Gnomes is a step-by-step Tower Defense, which includes Roguelike elements. Users are engaged in the construction, farming and protection of the village as a procedurally generated biomes. The main activity is to manage gnomes to protect the harvest from advancing goblins on a map, which expands daily. The process of gameplay occurs step by step: gamers place units, create defense and develop the economy. The task is to survive in many procedurally generated clashes for the subsequent meeting with the king of goblins on its territory. Such a structure requires the players of adaptation of methods as the situation develops.
Each session in Gnomes offers a unique passage using a combination of pre -prepared content and generated elements. Users acquire randomly proposed improvements, combining them to increase the efficiency of their approach. Promotion opens access to additional maps and guilds, introducing a variety of gameplay mechanics and specific tests for gamers. Various guilds provide alternative starting conditions, including a certain type of gnome, the initial economic base and the determining relic, which leads to different characteristics and effectiveness in different circumstances. Players use relics, plants, tools and buildings, looking for combinations that allow you to use the map resources while maintaining protection from goblins forces. The endless regime becomes available after the victory over the king of the goblins, offering the continuation of the project against the progressively complicated waves of enemies until the user is defeated.
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