
Game Description
In the I Commissioned SOME MICE, the game process is to search for numerous mice and pieces of cheese, hidden on 15 unique fantasy paintings. The goal is to find all 1,500 items scattered through these detailed canvases. Artists were instructed to hide these elements within each scene for their subsequent detection. In addition to visual search, each work is accompanied by its own sound design, creating a special atmosphere for each level.
All experience is completely focused on the observation and study of static images. A few mechanics are integrated to assist the I Commissioned SOME MICE. If a gamer experiences difficulties in finding an object, an unlimited tips are available for guidance. The game also provides direct control over the review of each art work. In the absence of a scrolling wheel, you can use a keyboard for navigation on the image and increase scale in order to more closely study the sections of the picture.
These tools contribute to a methodical examination of complex scenes. The design supports multiple passages thanks to various progress management methods. A small number of objects found can be returned to the canvas, which is a new challenge in the small number of the remaining elements. The development of events is monitored in 3 separate conservation cells, allowing you to reflect the game without losing the completed file. There is also an option for a complete discharge of data for a new start, and the timer fixes the time spent on the completion of each stage.
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