
Game Description
Idle Calibur combines a study of the open world with tactical RPG tactical and real -time mechanics in real time. The gameplay is focused on the construction of a city, which serves to recruit heroes with special abilities. Battles can be automatically due to IDLE function, or you can take direct manual control of your detachments during the fight. Key tasks include the collection of forces to attack other settlements on the world map and participate in structured tests with bosses for development.
A vast tree of skills offers further customization for the progress of the player. The acquisition of characters in Idle Calibur occurs through the GACHA mechanics, which provides a random set of fighters. These units have Japanese voice acting and can enter into a relationship through a marriage system integrated into gameplay. A distinctive feature of the project is the presence of unique illustrated scenes demonstrated in the lesion of Unit.
New heroes, including thematic, for example, in swimsuits or with anthropomorphic features, become available for hiring in the in -game location. This mechanism expands the Roster in excess of the original choice. The passage is structured by Roguelite elements, introducing significant unpredictability to each session. Gamers will face more than 100 different relics and a production mechanism, capable of generating millions of unique equipment options. The Titla universe contains numerous random events that change the conditions of gameplay and create new tactical situations.
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