
Game Description
Ink Reverie puts a player at the head of a settlement in the world with an art based on Chinese dynasties of Tan and Song. The key mechanics are tied to the synthesis system of three in a row for the construction of buildings; Gamers click and drag neighboring low -level structures, combining them into a higher rank structure. This action opens access to additional game elements and content.
The main task is to expand the settlement at the expense of the cycle of research, development, mining of resources and commerce with external sides. This game contains 5 regions, each of which offers unique scenarios and mechanics for development. Passing in Ink Reverie starts in the Jiannan mountain village, where the production is focused on tea and a peach -colored drink, exchanged for new types of buildings. Then the journey continues to Dunhuan, a nodal point on the Silk Road requiring the creation of transshipment stations and caravans for large -scale land trade.
After that, the port of Tsytun opens marine commerce - a system that allows you to build flotillas of merchant ships for the exchange of goods with other areas. Subsequent locations introduce more complex control systems. Jingchen is a region with 4 times of the year, which forces plan to plan the distribution of resources in accordance with climatic shifts for harvesting and harvesting supplies for the winter. The final region becomes Chan, the capital of thirteen dynasties, where the development is focused on the organization of specialized markets.
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