Game Description
A side-view platformer - INSIDE - tells the story of a small and unarmed boy who, through an unknown means, ended up in a closed, scary space. The physics of the game and the gameplay invite us to go through the platformer to the last level with a lot of deaths, puzzles, solving difficult problems and good visuals, combined with the atmosphere and the usual soundtrack.
The death of our hero is an endlessly scary animation. We advise you to die in the most favorable conditions, so as not to look at the last 10 minutes of the game. The main mechanic of INSIDE is the movement of the bodies and souls of monsters and players. This type of gameplay calls into question moral and ethical values, since only your hero can move objects at a telepathic distance. People constantly chasing the boy can only hunt and run after the character, while we can take them in a bunch and throw them into zombies.
Character control is too simple, which is why the developers focused on graphics and the plot side. The boy will move through all the locations, find objects, immerse himself in a plot where they want to capture and kill him. By the way, the developers explain in advance that the plot side is not revealed in any way. First you run and grab a helmet to control the zombies, move around locations and try not to get caught by people, and the whole inside story is built on this.
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