
Game Description
IT HAS My Face unfolds the action in a crowded area, where a double, indistinguishable from others, tracks out a protagonist. The player’s main task is to identify this hostile clone in the crowd and eliminate it before the death attack. This key mechanics gives rise to a procedurally generated paranoia, forcing to constantly maintain vigilance and notice barely noticeable details in behavior.
Survival depends on the timely discovery of the only hidden threat, otherwise the character will be a victim of a sudden attack, and the cycle will begin again. The gameplay in IT HAS My Face is built on the secrecy, preparation and direct collision. The gamer will have to search for locations in search of weapons and dispose of strictly limited ammunition. Successful elimination of the goal requires careful planning, because an unsuccessful attempt turns into an immediate loss of tactical advantage.
The hunter himself turns into prey, forced to change the tactics of tracking from the shadow to an open and dangerous battle with a wary double. The development system is based on Roguelite elements, and with each race, Title reveals new details about the curse of the hero, introducing biological monsters. As they pass, frightening opponents that complicate the process of hunting begin to appear. Constant improvements that open between attempts provide greater flexibility in overcoming more and more difficult tests. These strengthening are necessary to cope with the growing danger emanating from the clone and from the changing environment.