Game Description
A cooperative first-person shooter in which there are only two modes - survival and battle in the territory. Killing Floor 2 does not have a plot, but there is sharp FPS on several maps, where each player chooses the desired role for himself - a zombie or a department fighting an epidemic. In addition to the fact that the gameplay differs on both sides of the barricades, players can buy additional weapons, make skins and show who can stand up best on the map.
If we still talk about the game scenario, then it is short - 4 hours of gameplay - and quite monotonous. An experiment was conducted on the planet, during which several thousand clones scattered throughout the world, and after that they became zombies. We play as a representative of the organization that destroys these clones. In the second part, things are even worse than in the first. The government stopped fighting, closing itself in bunkers; ordinary people give up and allow themselves to be killed; The last fighters for the freedom of people on the planet lower their weapons and close themselves off from everyone. It’s good that all these weapons fall into our hands.
The developers have done a good job of making the game realistic within the gameplay. Blood and severed limbs will scatter across every location where the head of the organization sends us. We added a little more weapons than in the first part. If earlier we feasted on machine guns and assault rifles, now we have pistols, machetes, and homemade huge guns that blow opponents to pieces. The hand-to-hand system has also been improved, where we see how our opponents' bones break, which is why we hit hard.
The multiplayer mode has been improved just as much. The first mode for players is 6 vs 6. Half play as humans, half as mutants with the support of other mutants. The one who manages to kill all enemies wins. The second mode is 6 vs ALL. 6 people are distributed among themselves and appear on the map, where hordes of monsters (depending on the server settings) will gnaw at you.
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