
Game Description
learning factory - a simulator that is designed to create an automated process of processes and, most importantly, understand one simple truth: what do cats want? The gameplay allows you to head the Kotovod factory. It was once closed, but now it has been possible to renew the process and create your own cat store. Learning factory gameplay largely gives an idea of how machine learning works.
Your factory is analyzing a huge database, trying to study the behavior of pets. The main quest of the game is to understand what the cat needs. Their desires and behavior are not amenable to a simple study by a person, therefore it is necessary to build a neural network, which will study these animals 24 by 7.
To collect information about cats, it is necessary to build an entire entertainment center for purring creatures. When studying their behavior, it is necessary to analyze the collected data and create better objects and materials for pets. Gradually moving in this direction, your plant will grow and replenish with the latest equipment. Having automated all the processes, a ghostly chance will appear to make a cat happy. But the question is, is it possible at all?
Game Screenshots
Game Videos
More Game

Space Engineers 2
Release Date: 2025/01/28Game Description Space Engineers 2 returns to the world of space development with updated experience. In this continuation, you will have a new adventure in the Almagest system, where engineering tasks and spaces of space are combined in the most unexpected way. This is a sandbox with an open world in which you can build from scratch - or, rather, from stars - from starships to entire space stations. The goal is simple: to raise your creative potential to a new height, while managing the difficulties of survival in the cold, inexorable spaces of space.

Dreamcore
Release Date: 2025/01/23Game Description Dreamcore is a psychological study that immerses the limits of line spaces. Here you have to move through huge, confusing environment, which seem to extend between ordinary and unusual. The design of these levels is such that every turn can bring you closer to a clue or deeper into a secret. The users have to roam these spaces, solving the logic of their strange schemes, and at the same time experience a sense of discomfort, which only intensifies as it passes.