Game Description
In Lost But Found, gamers will take on the role of an airport employee dealing with lost and found items. The idea is simple: sort, organize and return lost items to their rightful owners. The setting is an airport, where the task of returning passengers to their belongings takes place on a cluttered table with an overhead view. The title revolves around decisions, management and moral issues. This mixture of job simulator and hidden object mechanics defines the gameplay.
As an officer, the main task is to scan various lost items left behind by scattered travelers. Passengers come up with a description of their belongings, and the gamer has to match these descriptions with the objects on the table. It’s not always as easy as it seems: items can get buried under a growing pile, requiring quick thinking and organization. Returning an item to its owner brings a certain satisfaction, but things get complicated when something valuable is discovered.
Users must decide whether to keep such items for personal gain or to maintain professional integrity. A significant part of the game is related to resource management. Desk space is limited, so users must learn to stack and organize items efficiently. Inventory is growing rapidly, requiring ever greater attention to detail. Lost But Found encourages users to manage not only the physical desk space, but also the interpersonal side of their role.
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