
Game Description
In Mirage: Ignis Fatuus, the city of illusions is on the verge of destruction due to mana exhausting in the world. Players take control of the cubic character of Kyubead in order to save his native lands, deciding a series of isometric puzzles. The main task is to go through 50 levels dissimilar to each other, scattered through 5 unique worlds. Each location has its own features that affect the trials that the hero has to face. The plot tie serves as the basis for logical and spatial tasks that appear along the course of the adventure.
The gameplay in the Mirage project: Ignis Fatuus is built on the game with the prospect for overcoming impassable sections at first glance. Moving in cells requires careful planning and spatial thinking for maneuvers in constrained conditions. Such a system does not forgive errors, because one wrong movement will force the stage to start again. Success depends on the ability to look at the world at different angles, opening hidden paths and solutions, inconspicuous from a standard angle.
Some obstacles cannot be overcome without interaction with objects from the environment. Inventory allows you to collect and use items to eliminate certain barriers. The solution of puzzles often requires an attentive inspection of the area and understanding how to apply available tools for moving forward. Having completed the stage, you can pass it again to improve your result and break your personal record, which adds a competitive element to the gaming process.