Game Description
The gameplay of MONSTER HUNTER: WORLD has been slightly reworked compared to the previous part. We don’t just kill monsters, make new equipment, but now weapons are divided into several classes, and, in fact, at the beginning of the game we are something like a “neutral character”. In the new ecosystem, hunters have emerged who will create incredibly difficult conditions for the existence of monsters. Dragons, flying dinosaurs (not like dragons), and other creatures inhabit this eco-system.
We enter the game as a simple hunter who begins to track down the local fauna with only a simple bow or cannon. We don’t cause much damage, but we can understand which resources are worth our effort, and what we definitely won’t have to take away. Gradually, as soon as we craft the very first normal cannon, we attack the first beast, take its items, skin, and other valuable resources and move on. Conquering a huge open world with a dark atmosphere is not limited only to killing and tracking.
The game is multiplayer, so equipment competition, stealth traps and other methods of winning one character on the server. Each foray of players into the New World is an attempt to find the dragon of Dzor Magdaros. Special fireflies help us with this; they follow the tracks of a wounded animal; a crossbow, which allows you to collect objects and throw them at monsters - also as an option for killing; bonus special effects that grant armor, health, or improved damage; The hunters also have little assistants - Palicos, who are more like a cat, for whom joining the Fifth Fleet is the great and final goal in life.
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