
Game Description
Motemancer is a game about automation in which players act on 6 intersecting elemental plans, procedurally generated and affordable in real time. The action takes place on a hexagonal network that serves as the basis for the construction of alchemical structures and the design of logistics systems for resource management. Gamers saturate the ingredients and combine various components, which directly changes the world around him.
The art of managing elements and matter in Motemacer:
Automation of processes on a hexagonal grid. The study of six unique elemental plans. The discovery of new recipes through alchemical experiments. Confrontation between entropy that destroys created systems.
Each of the 6 plans offers its own mechanics and tools unique to the elements, requiring special solutions to logistics problems. Here it is necessary to grow the roots of mana and mana leaves to collect solar energy or create streaming paths to move components in the database. Since each world makes its set of puzzle elements, gamers need to adapt their approaches to the environment.
Combining the properties of various elements leads to synergistic effects, rewarding for competent positioning and planning within the framework of the grid. Studies become a direct result of activity, when saturation of the ingredients reveals their properties and opens access to new tools through experiments. Magic is integrated into this system as an element of a common task. Spells allow you to shift the buildings, leve over a complex relief or control the sun by calling the day.
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