
Game Description
Mr. Meat represents a story that begins after the long period of isolation ends with a find in the refrigerator. A speaking piece of meat appears there, which voices his only desire to the main character. For food, he needs human flesh, which puts the only inhabitant of the house in a difficult position, because he is locked in four walls. The character will have to decide what to do with the demand of the creature: to obey and feed him, or to go against his will.
Game process in Mr. Meat is focused on the extraction of food for this creature. Through the dialogical system, Gamer decides whom to invite to the dwelling, realizing that some personalities are suitable for feeding better than others. The main activity in this project is a house movement with the ability to explore each of its rooms. The narrative is built on outright scenes and events designed to shock.
The player’s actions directly affect the development of the plot, which has several finals. Any choice entails the consequences: from who to bring to the house to a reaction to the constant requests of meat about the flesh. Complete or partial cooperation, as well as the resistance of the protagonist, noticeably change the course of events. Such non -linearity in the game guarantees that the final result will become a reflection of all actions committed under the pressure of circumstances.
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