NIMBY Rails

NIMBY Rails

Information:
Release Date

2021/01/26

Developer

Weird and Wry

Size

20.9GB

Language

English

System Requirements:
OS

7, 8, 10 (64-bit)

Processor

Dual Core 2.2 GHz

RAM

8 GB

Graphic Card

Intel HD 5000

Game Description

NIMBY Rails is a game where you can play online with a friend on pirate for free. You can create your own railways online online and solve various transport problems in the real world. This is a fun and creative online game that gives you free online play anywhere in the world. You can connect cities and countries with your railway lines and manage them efficiently. Do you want to create a rail link between Lisbon and Shanghai or connect Anchorage with Buenos Aires? Or maybe connect Cape Town and Rabat? The possibilities are endless and only your imagination limits them.

However, there is a twist - your tracks must correspond to real, existing roads and streets. If you complicate things by creating too many intersections, your projects may not be viable. NIMBY Rails supports interesting circulation mechanics without getting bogged down in unnecessary details when building and operating a vast rail network. The game also offers flexibility. You can easily build stations with automatic double tracks and entry/exit signaling. You can connect them together with just a couple of mouse clicks. But if you’re the kind of player who likes to delve into the intricacies of signal systems and detailed station design, NIMBY Rails will give you that freedom. Turn off the automatic assistants in the path editor and take individual control of each path, signal and building if you want.

NIMBY Rails covers a wide range of rail transport - from trams and subways to commuter, regional and high-speed trains. You’ll also have to choose between tunnels, viaducts, or surface routes, each of which has its own set of tradeoffs that affect the environment, train speeds, and your company’s financial health. One of the coolest features is the modeling of demand for trains and stations, down to individual passengers. Passengers are no longer just statistics: they board multiple trains and wait at interchange stations. Demand fluctuates depending on the time of day and week, and for those who want it to be more interesting, time zone support is provided. Passengers evaluate their experience based on travel time and fare, and this feedback influences demand at stations.

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