
Game Description
No, i’m not a Human represents the scenario on the sunset of the Earth, forcing a person to stay inside and lock all the doors. The outside world is hostile, and on the streets burned by the sun are blackened bodies distorted in torment. In the afternoon, his eyes are able to burn his eyes, forcing to hide in shelter. The only salvation comes with the onset of darkness, but this time belongs to creatures known as visitors.
The main gameplay in no, i’m not a Human begins with a knock on the door. A lonely voice will pray for a shelter, and the one who comes looks, says and even smells like a person, which creates the main difficulty. The goal is through attentive observation to identify the subtle features that distinguish them from people. Complete isolation is not a way out, since visitors will overcome a lone player, so some asking people will have to let in.
Communication with these guests leads to various consequences that depend on decisions adopted in a tense environment. Some arrivals will offer assistance, increasing the chances of survival, while others themselves will need support. However, some of these visitors will be visitors, whose obvious goal is to kill. In this game, the main task is to eliminate such creatures the first to require a direct interrogation of each guest in order to reveal his personality and do what is necessary.
Features of gameplay on the threshold of the apocalypse:
The interrogation of each guest to identify his true essence. Making decisions on which the further development of events depends. The need to let strangers to receive help and resources. Identification and elimination of hostile creatures disguised as people.
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