
Game Description
The mercenary in Northwind chooses a specific hunt, after which it plans the route through a dangerous, frozen territory. The main task is to travel around these lands in order to find and defeat formidable monsters. In the breaks between the signs, the avant -navpost serves as a central base for preparation and improvements. The gameplay is built on the implementation of such tasks, overcoming powerful bosses and collecting resources to strengthen subsequent attempts. Success depends on careful planning before each campaign.
The battles in Northwind depart from direct damage, using the mechanics of tug of the rope, where opponents increase the power of the attack to defeat the enemy. Victory is awarded for superiority over the power of the enemy, and not for the abruption of his health. Resource control is another important test, since Mana is not replenished on its own. The player needs to strategically dispose of the existing energy, the amount of which depends on the played cards, and not on the automatically replenished reserve. This approach directly connects combat capabilities with the compilation of the deck and tactical decisions in each round.
Battle rewards turn into craft materials used on the avanthopost. Players can strengthen cards with new abilities with gems, create copies, combine similar specimens into more powerful versions, or melt mana cards to open advanced skills. Such a system pushes to experiments with combinations of cards. Long -term progress is tied to the heritage glasses received for victory over the bosses and open access to new services and additional tactical capabilities. With the growth of the player’s strength, the level of danger increases, introducing more serious threats into this title and complicating the tests in wild lands.