
Game Description
One Socket puts the player before the need to charge the generator to power vital devices, which is complicated by the presence of only one working outlet. This critical restriction makes us make constant strategic decisions about which equipment to use, while the monster is hiding in the surrounding darkness. To get out of imprisonment, you need to dispose of meager resources, solve the secrets of the location and survive a constant threat. Key mechanics from the very beginning creates a tense atmosphere of deficiency and danger.
The One Socket gameplay combines the horror elements for survival, including a static chamber and a shortage of supplies, with mechanics for solving puzzles from a quest room. Promotion in the plot requires a solution to a series of riddles under a constant threat of persecution by the monster. The narrative is disclosed through the found information that shed light on the background of events. The main task goes beyond simple survival and is to disclose the secrets of a mysterious experiment that forms the central conflict of this game.
The entire project is built around two unique quest rooms located within five different environments. The promotion depends on the solution of 8 puzzles generated by randomly at each launch and offering three levels of complexity: normal, heavy and extreme. To increase reiglabia, a special mode is provided, which allows you to check your skills by fine tuning the test conditions. This structure offers about 90 minutes of the main gameplay with the possibility of multiple sessions in altered conditions.
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