
Game Description
Pinata Go Boom throws a player in the role of an employee armed with bat and corporate ambitions. The main task is to break the Pignata in a series of industrial premises. To go to the next zone, it is necessary to destroy all containers. Broken Pignata releases a variety of toys and prey to be collected. The accumulated catch becomes the basis for career growth and development of skills in the hierarchy.
Progress in Pinata Go Boom is built on an economic cycle. Gamers sell collected toys, investing the obtained revenue in the extensive tree of skills. These improvements increase basic characteristics, give new abilities and change the style of the character’s attack. Such an accumulation and amplification system is necessary for passing by locations. The stripping of each room from the pinch opens access to the next, forming a continuous development cycle.
Key indicators of the effectiveness of the corporate gip:
Total destruction is kicking in every affordable room. Collection of toys and other valuable production. Selling a catch for investment in other skills. Promotion on the career ladder to access the prestige.
Long -term progress is tied to the hire on the stairs of the career. The achievement of new posts opens up prestige levels that introduce fresh game mechanics for subsequent races. Each prestige allows you to plunge deeper into the game with each cycle, improving abilities. As the hero develops, certain actions are automated, for example, the main attack. This makes it possible to focus on management and strategic choice of improvements in the later stages.