
Game Description
Pocket Boss puts the player in the role of a remote employee whose main task is to manipulate business schedules. The central goal is to achieve a promotion in one week by adjusting data to meet the demands of superiors. These activities include inflating performance metrics, increasing shareholder value, and hiding financial losses in reports. Each task requires you to find a convincing solution to an information puzzle while taking into account the whims of your boss.
Pocket Boss gameplay revolves around direct interaction with a variety of graphs, from pie charts to bar charts to scatter charts. The gamer drags, squeezes and stretches screen elements, changing trends until they fully meet management’s expectations. The process of editing these visualizations forms the key mechanics of the puzzle, and the goal is to make each set of information work as instructed. The scope of responsibilities is wide: from changing customer confidence indicators to erasing competitors from market reports.
The narrative unfolds through a series of awkward exchanges with a demanding boss that frame each misrepresentation task. These dialogues create a dramatic and often humorous atmosphere, reflecting the pressures of a remote career subject to arbitrary orders. Decisions made during these conversations can affect your bottom line and whether you receive a promotion. The theme of this game is emphasized by special puzzles, one of which offers to reveal the secrets of equal pay.