
Game Description
Project 13 immerses players in the life of a probant, one person from many people stolen and enslaved by the structure, known as the group of project 13. deprived of the right to choose and is considered consumer material, the subject will be crossed by the corridor of a psychiatric hospital, which is constantly bocked. With the first -person view, the main task for subjects is the discovery of inconsistencies of the environment during their forced rounds. This closed space requires continuous attention from those inside.
The main mechanics of Project 13 are based on careful observation and compilation of reports in a zacicular corridor. The subjects make hiking, looking for any changes or elements that deviate from the original state of the corridor. The exact identification of these anomalies is extremely important; Simulation contains over 35 possible deviations that can appear. After each cycle, the probant is obliged to confirm whether he noticed any anomaly, since the wrong report or inability to notice the changes force the sequence again.
The promotion depends on the constant accuracy of the subject throughout the many iterations of the cycle and reporting. The confirmation stage completes each bypass, requiring an accurate report on any noticed phenomena or statement of their absence. The further path includes successful overcoming and reporting for 13 separate rounds without errors, which, presumably, opens access to the exit. The time for achieving this result in this game is inconsistent, it can be 40 minutes or significantly more, depending on the observation of the gamer and strict followed by the established procedures.
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