
Game Description
Red Tether is a cosmic action with a view of the top, where the battle is completely dependent on the system of harpoons with cables. The player will have to resist huge armada, having at their disposal only this device for navigation according to the procedurally created fields filled with asteroids and fragments. Key project mechanics are focused on indirect destruction: enemy vessels are skillfully tied and pulled with force for destructive clashes.
You can also accurately aim and tear off important components, such as weapons or engines, directly from the opponents' buildings, and then by capture to move through the fragments, moving away from the response fire of the surviving devices. Red Tether gameplay combines rapid actions with complex tactical tasks that require constant and quick thinking in tense conditions. It is necessary to learn to adapt your strategies to confront changing flotillas, including nimble attack aircraft, persistent units of support and important supplies.
This game contains a campaign of 50 pre -prepared waves, checking certain skills, and an endless regime for high reiglable. In addition to standard squadrons, gamers are waiting for fights with 16 huge bosses, and dynamic arenas contain dangers such as fuel spills or magnetic fields that can radically change the course of any battle. Progress is marked by the discovery of 18 different options for ships, each of which offers a unique game style with special advantages and difficulties.
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