Rise of Nations: Thrones and Patriots

Rise of Nations: Thrones and Patriots

Information:
Release Date

0001/01/01

Developer

Big Huge Games

Size

731MB

Language

Russian

System Requirements:
OS

2000/XP/Vista/7

Processor

Pentium III 700 MHz

RAM

256 MB

Graphic Card

32 MB

Game Description

Rise of Nations: Thrones and Patriots, although not a full-fledged project, still allows you to play online with a friend on a pirate. This is an addition to the original game, where users will have access to new units, nations and campaigns. In addition, they will be able to choose types of government, which was not the case before. Events take place on a global map, and the user himself decides in which area to begin active actions. For beginner gamers, there is an option to undergo training before they start an online session on the Internet. List of some nations and their features in “Rise of Nations: Thrones and Patriots”: Americans - the cost of air units has been reduced, the option of instant construction of the first wonder of the world is available, and it is also possible to change the form of government for free. Incas - in the mines in addition metal can mine gold, and when an allied unit is destroyed, the user receives 25% of its cost. Koreans - at the beginning of the campaign a temple is given, which speeds up research in the field of religion. Buildings are repaired faster, and during shelling there are no fines for this. Mongols - the cost of cavalry is reduced by 10%, and units are built 20% faster. Persians - an increased supply of food is given from the start, and the second city built also receives capital status. For the enemy to gain the upper hand, he needs to capture both settlements.

Thus, each nation has advantages in different areas and directions, and based on this, one can engage in development with an emphasis on one or another area. Network play allows users to act both against each other and to team up against computer opponents (in a single game there can be 7 of them at once). In addition to the conditional division into areas, the map is divided into biomes and terrain types. So, a dense forest can move into a steppe zone, and after it a plain begins. In most cases, the optimal solution would be to build a city near forests or places where resource extraction can be organized. Due to this, the gamer will have a stable source of supply, which will allow the construction to be completed on the first go. The consumption of materials, food and other things is displayed in the upper left corner, so players will always know what they are missing. As for the time frame, the possibility of free online play allows you to independently determine the duration of the action. This could be any period from the Middle Ages to the Cold War period.

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