Snake Crush

Snake Crush

Information:
Release Date

2024/01/20

Developer

Sugarcane Games

Size

400MB

Language

English

System Requirements:
OS

Windows 7, 8, 10 (64 bits)

Processor

Intel Core i5-3230M 2.60GHz

RAM

4 GB

Graphic Card

Intel Core i3-3220

Game Description

Snake Crush begins after the death of a ghostly dragon, an event that breaks the passage between the world of people and the world of spirits, releasing the flow of power. A powerful influx of mystical energy and dark forces fills the metropolis, giving power to countless monsters and demons, who again carry destruction. The Bureau of Investigations, a special organization, is forced to intervene in this anomaly and sends its agents that are most resistant to unbridled energy. These operatives are a group of intelligent demon-shifts, whose task is to stop the otherworldly invasion and pacify the riots.

The key gameplay in Snake Crush combines the survival elements and the three system in a row, where the players direct a hungry snake to absorb the elements on the map. Having collected 3 identical elements, the character activates special skills to clean up the territory from opponents. Gamers lead their demon-snake over the city, exterminating many small creatures and spirits attracted by the release of energy from the dragon veins. The main task is to effectively use this combat system tied to the absorption to resist the onslaught of opponents and distraught gigantic creatures that fill the human world.

Promotion under each race consists in accumulating experience with defeated enemies-this is the central system for Roguelite design of this project with mechanics of irreversible death. An increase in the level opens up access to improvements that change the capacity of the snake and make it possible to collect a unique combination of skills for each mission. This game requires competent management of resources and decision -making that determine the style of passing tasks. The successful gameplay depends on the strategic application of skills and improvements received for one attempt to hold out to the finale.

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