
Game Description
Sunset Hills plays out like a hand-drawn narrative puzzle game in the style of a novel. Nico, a writer, travels by rail through the post-war world. Here users play the role of Niko, visiting former comrades in different cities. Users encounter a variety of characters and events as they unravel Niko’s life story through clever puzzles. The world is a serene Victorian landscape. Tall buildings contrast with vast open spaces. Niko’s memories of the war intertwine with the present. Gamers piece together Niko’s past by solving puzzles.
The mechanics involve point-and-click interaction. Users collect information, clues, and items through conversations and research. These elements facilitate puzzle solving, allowing players to help others and escape danger. Sunset Hills focuses on the human experience rather than flashy visuals or loud sounds. Users explore quiet moments while reflecting on the consequences of war. The project focuses on the emotional journey of Niko and his companions.
This is a story about connections, scars and hope. Adventure goes beyond genre, offering poignant reflections on life. Niko’s travels serve as a backdrop for self-reflection. The title encourages gamers to think about the severity of war and its consequences. Each puzzle brings Niko closer to understanding his past. The narrative unfolds gradually, revealing layers of complexity. Players are immersed in Niko’s journey, sharing his emotions and victories.