
Game Description
The developers** Tiny Life** were inspired by The Sims series, trying to transfer the gameplay to their own project. The gameplay presents pixel graphics and the vast capabilities of the simulator of the life of controlled characters. Before the start of the passage, the player can choose a certain group of people, one ward or use the function of creating.
In Tiny Life, the user will have to control all aspects of the life of a group of people living together in the same house. The gamer has 2 options for: to improve the quality of life or improve it in heroes. By managing the wards, the user is able to develop their skills, improve relations with other people or take care of everyday needs. Intuitive management helps to quickly direct the characters or to force them to use different actions. The surrounding materials are subjected to removal, and the process remains every 3 seconds without loss of personnel.
The game supports user mods written on C #. Here you can create everything you like and share with other users, or use their creations for the variety of process. Built -in leadership helps to introduce its modifications or develop them. Clicking on the character, his statistics are shown: energy, toilet, hunger, communication, the need for water and the situation. If the indicators fall, then he will feel bad. To raise statistics, it will be necessary to perform certain actions as cooking, drinking water, communication with other people or changing the situation to a calmer, adding more elements in the rooms.
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