
Game Description
Velocity Rift puts a player for driving a vehicle with a view of the top, setting him the task of competing on tracks located on a secluded island. A single gameplay is built around 3 separate game modes, each of which has its own rules and conditions for victory. Promotion on these diverse competitions requires a constant concentration from the racer to pass complicated routes and maneuvers of computer opponents.
The development of the physics of the movement of the machine with a view of the top and the anticipation of turns are key elements for the successful completion of tasks on the island routes. The basis of each race of Velocity Rift is a direct test of the driver’s skill, its accuracy and reaction time without extraneous plot elements or pauses. The process begins with the choice of a machine from two available classes, including high -speed sports cars and pickups with other running qualities.
Each class offers a special basis for races, affecting the strategic approach that a gamer can apply during the race. The main gameplay includes the earnings of the in -game currency for constant participation in the competitions, the final positions and the victories won. The resulting awards are then invested in the current car, allowing you to directly invest in a series of improvements affecting the results on the track. This system allows players to methodically improve the basic capabilities of their transport, affecting factors such as acceleration and maximum speed, as well as allocate funds to change the appearance for its personalization.
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