
Game Description
Villages and Dungeons is a Roguelite card, where the compilation of a set lays a strategic foundation. Players have to study the procedurally created dungeons, participate in a series of events and withstand opponents with various tests. Each journey offers a unique configuration of circumstances that have not previously met, since the decisions of the gamer directly affect the development of each batch.
The central gameplay is built on strategic selection of cards and their tactical placement. In Villages and Dungeons, a structure of 14 positions is used to collect decks: one key component is supplemented by four support options. The mechanics unites five elemental types - water, fire, wood, light and darkness - which contribute to the creation of numerous combinations of assemblies. In addition, the setting of runes provides skills with special effects, changing the tactics of the battle.
The assortment of more than 500 strategies for strategies guarantees that each combat scenario encourages new approaches in building combinations, since even unnecessary specimens can promote the promotion along the game path. The dungeons modules are changing with each new call, which means that expeditions consistently lead to previously unknown areas, where fresh objects and enemies expect to open. Random meetings are generated by the system; Elections made at these stages determine the direction of adventure.