
Game Description
Wood for nobody Else immerses the process of monotonous chips of firewood, lasting 7 days in a row from the first person. The plot is built around a low -paid and overloaded employee who feels the pressure of ungrateful labor. Every day it sets a new task, and the cutting of wood is the only way to pay for growing bills. This single project describes a week of exhausting work against the backdrop of personal experiences and fear of the future.
The main gameplay Wood for Nobody Else is tied to the physical system of cracking of logs. Using the mouse in the Point-And-Click mode, the gamer aims and strokes with an ax, cracking the logs at the point of hit. The glass calculation system evaluates the accuracy of the accuracy of impacts, directly connecting skills with the game need to be an effective employee. This process is a key test within the framework of the plot campaign and is also presented in infinite mode.
The Title is a linear short story that develops through original dialogs over a seven -day period of time. This game in the simulator genre is defined as a drama that consistently focuses on the emotional state of the hero. The design is based on a direct reflection of existential horror and psychological severity from a monotonous, not bringing satisfaction of work. The time management element makes us balancing between physical work and immersion in a gloomy personal plot.
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